The combat is still as simplistic as
ever. With one button, you can pull off incredible and fluid combos that
will have your character kicking your opponents ass from one side of
the arena to the next. There are absolutely no button input combinations
a-la Street Fighter, instead, pressing the action button with various
directions will yield different combos. It's a neat system that helps
make the game feel more like the anime. A ranged button will throw
shurikens and kunais at your enemies, and your Jutsu button will
activate your aura to either execute a super move, or an ultimate move.
If you're at all used to any of the previous Storm games, chances are you'll feel right at home here, but rest assured there are a few tweaks. The biggest one is a substitution meter. In essence, previous games relied on a precise block button input, right as you're about to get hit. This will turn your character into a stump of wood, or whatever element they represent, and pop up immediately behind the attacking character. This was a great
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