Adding the word “party” into the title
of a game is generally not a good omen. Trying to aim a game at the
whole family is a harder task than opening a walnut with nothing but
your forehead, so when Supermassive Games came up with Start the Party:
Save the World they had a sizable task in making sure it didn’t fall
into the oh-so-regular family trap of turning into something totally
pointless. Did they manage it? Well… no. Not really.
When
the Move was announced, a lot of people were concerned that the market
would be flooded with shallow games, mimicking the Wii’s huge library of
titles with no objective other than to flap your hands about the place
for a few minutes at a time. Save the World takes a few steps to make
its mini games a little more skillful, but there’s still nowhere near
enough here to warrant rushing out and handing over your hard earned
cash. It doesn’t really fare too well from the start, where you’re
greeted with a main menu that gives you the choice of Options, and Solo
or Group Play. There’s no difficulty settings or extra bonus items to
aim for, but if the games are great fun then we could look over that
happily enough.
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